Irish Literature After Digital

This book explores the relationships between the literary and technological as they appear in Irish literature, arguing for an Irish post-digital literature that is both unique and exemplary.  Post-digital in this context describes myriad and proliferating cultural effects of life after digital, a range of responses to new and emergent digital technologies.

[forthcoming, Palgrave Macmillan]

“At Home with the Weird: Dark Eco-Discourse in Tanis and Welcome to Night Vale.”

This article argues for the dark-ecological podcast, characterised by emergent aesthetics of uncanniness, pervasive anxiety, bodily permeability, and a complex relationship to the ‘local,’ all explored with dark ecology in mind. 

Revenant: Critical and Cultural Studies of the Supernatural, special issue on Multiplatform Horror [forthcoming]. 

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“Teaching Ciaran Carson: Classroom Approaches to the Post-Digital, Conflict-Zone Text.” 

This paper proposes considerations and contexts for teaching the post-conflict text relative to broader movements in literary studies, digital humanities, media studies, and postcolonial studies, using Belfast writer Ciaran Carson’s texts as a point of focus. 

Pedagogy 21 [forthcoming]

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“Chaotics and the Post-digital in Ciaran Carson’s Exchange Place.”

Some textual strategies in contemporary writing indicate a changing relationship between informational and material structures. This paper explores these in the work of Belfast writer Ciaran Carson, suggesting that informational networks are allowing personhood to take new forms with chaotic, complex dynamics.

Textual Practice 31, no. 7 (2017): 1417-1434

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"A Transmedia Topology of Making a Murderer."

This article constructs a transmedia topology of Making a Murderer, mapping ecologies of interaction, participation and creation between text and audience, to trace the thresholds of the transmedial text and investigate new approaches to analysing nonfiction transmedia. Note: This article is currently being translated into Spanish for an anthology on American television, by researchers at the National University in Mexico.

VIEW Journal of European Television History and Culture 5, no. 10 (2016): 124-139. 

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"Future energy networks and the role of interactive gaming as simulation."

This paper foregrounds the importance of systems comprehension to engaging consumers in sustainable energy practices, arguing that interactive (online) games engage consumers while also demonstrating complex system dynamics through simulation.

Futures 81 (2016): 119-129.

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“Jumping between the Layers: Alternate Reality Games and Literature.”

What happens when you open a literary text onto the interactive space of a city, or a classroom? The creators of indie game [in]visible belfast provide guidance and context for ARG as pedagogy.

Using Games to Enhance Teaching and Learning, Eds. Whitton & Moseley (Routledge, 2012). 

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