Participation is a feature possible with virtually all new media, and the impact that participatory media has had on the way we think and behave can hardly be overstated. From choose-your-own-adventure books to video games to interactive podcasts, we live in an era in which being a part of the story is normal.
This has implications not only for the way we experience a book or a podcast, but also how we conduct scholarship and teach in the humanities. What does it mean for the academy when the arts are increasingly user-created, distributed, asynchronous? I’m interested in how experiential modes, simulation and other forms of participation occur in contemporary artworks and media forms, from aesthetic and structural points of view.