This chapter examines the ways in which podcasts can share structural and epistemological affinities with ecological processes, engaging the conversational science podcast Stuff to Blow Your Mind (STBYM) as a case study.
"We all like to get lost in a book"--sometimes, very very lost. Playing myself, I go on the radio and beneath the surface of Belfast.
This article constructs a transmedia topology of the Making a Murderer text, mapping ecologies of interaction, participation and creation to investigate new approaches to non-fiction media forms.
VIEW Journal of European Television History and Culture (Dec 2016)
The key demographics of those who play video games are also those most likely to adopt renewable energy technology and behaviours. So how can games and game-based methods be used to support energy transitions?
How can sustainable energy projects and organizations best use the strengths of digital and social media for public engagement, while managing associated risks? Considerations, practical strategies, and framework for engagement.
Some textual strategies in contemporary writing indicate a changing relationship between informational and material structures. This paper explores these in the work of Carson, suggesting that informational networks are allowing personhood to take new forms demonstrating complex dynamics.
A discussion of how rewilding, or the restoration of wild spaces in ecological contexts, has analogues in contemporary writing and critical studies. A view of how modern epistemologies defer to complexity as the "natural" form of cultural and biological processes.
Interdisciplinary Literary Studies 18.2 (2016).
In the era of hyperspace, geographic identity changes ... but how? This paper explores relationships between the digital and the (post)national, looking to Northern Irish writer Ciaran Carson as an illustration of a new, "open-source" geographical identity that is written, appropriately, in code.
Published in Nordic Irish Studies 10 (2011): p 15-33.
What happens when you open a literary text onto the interactive space of a city? An examination of ARGs in the humanities classroom, by game designers, for educators.
Published in Using Games to Enhance Teaching and Learning, Eds. Whitton & Mosely (Routledge, 2012).