Contributing to emergent "Climate Humanities," this AHRC bid involves collaboration between researchers in English, Interactive Media and Environmental Social Science, will develop a game, playable on mobile devices and based on research carried out in real communities, designed to engage users with the social and technical complexities of renewable energy transitions through narrative interaction.
How has the ubiquity of the social-digital changed the way we carry out scholarship? Expanding on Tim Morton's concept of the hyperobject, this paper examines how the shape and scale of the social-digital can come to bear on academic research, in authorship and dissemination. "Hyperobjective scholarship" is defined as that which is intensely aware of its position within vast and complex social, technological, economic and other networks, a fact that comes to bear greatly on themes and dissemination styles across disciplines.
Rewilding’s tactics take as a given a vast complexity of interacting processes, with interventions focused on rearranging elements in the dynamic system to encourage (bio)diverse ends. Recent criticism suggests that similar things are happening in the literary arts, as emergent textual practices seek to allow complexity to flourish. This project will engage a humanities-led exploration of complexity in the classroom, with an innovative pairing of Irish literature and digital games. A central concern is how the texts defer to wildness or complexity as the “natural” form of cultural and biological processes.
This paper compares the structural and aesthetic practices that characterize Making a Murderer (2015), drawing parallels to similar elements of other works (for example Serial) and arguing for an emergent style of mediated narrative that is driven by participatory culture. We argue that key elements of the emergent genre of collective narrative investigation include a nebulous and collectively produced core text, and how texts emerge in real time, or in simulated real-time, both in terms of legal cases, the lives of human actors, and audience contribution: these stories, in a sense, live and breathe.