gaming & multiplatform

Gaming the Energy Crisis (slides)

Gaming the Energy Crisis (slides)

A course sketch for second- or third-year media studies / game studies students, focusing on the role of gaming in addressing energy transitions, from the 1960s to the present.

Gaming the Green Energy Revolution

As history progresses, human beings find themselves playing non-zero-sum games with more and more other human beings. Interdependence expands, and social complexity grows in scope and depth.

- Robert Wright, Nonzero (2001)

BBC Radio 4 Presents Invisible Belfast, the Radio Documentary

"We all like to get lost in a book - but when Danielle, an American visitor to Belfast, stumbles upon a mysterious handwritten note in a secondhand copy of Ciaran Carson's novel The Star Factory - she finds herself on a labyrinthine journey through his prose and through the hidden side-roads and alleyways of the city."