A course sketch for second- or third-year media studies / game studies students, focusing on the role of gaming in addressing energy transitions, from the 1960s to the present.
As history progresses, human beings find themselves playing non-zero-sum games with more and more other human beings. Interdependence expands, and social complexity grows in scope and depth.
- Robert Wright, Nonzero (2001)
"We all like to get lost in a book - but when Danielle, an American visitor to Belfast, stumbles upon a mysterious handwritten note in a secondhand copy of Ciaran Carson's novel The Star Factory - she finds herself on a labyrinthine journey through his prose and through the hidden side-roads and alleyways of the city."